UBot: Difference between revisions

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>Koshchki123
Created page with "{{Bot | name=UBot | main_developers=owo439895035 | date_created=August 2020 | currently_maintained=Yes | library=Node-minecraft-protocol | language=JavaScript }} '''UBot''', also known as '''owobot''' in the [https://code.chipmunk.land/7cc5c4f330d47060/owobot Git repo], is a bot for the Kaboom server and clones. It is one of the few open source bots, along with ChipmunkBot, as most other bots are proprietary and closed source. There is currently a rewrit..."
 
>Koshchki123
Add information about codenames
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There is currently a rewrite in the works using ECMAScript modules instead of CommonJS, available at https://code.chipmunk.land/7cc5c4f330d47060/botv12. It is not currently finished, and has a large amount of functionality missing from the original.
There is currently a rewrite in the works using ECMAScript modules instead of CommonJS, available at https://code.chipmunk.land/7cc5c4f330d47060/botv12. It is not currently finished, and has a large amount of functionality missing from the original.


UBot has been rewritten about 11 times (usually to add new features, or to clean up the codebase).
Every version since version 4 (except 7 and 11) has been called botvN internally, with N being the major version number (botv4, botv5, botv6, etc). Version 10 used X, the Roman numeral for 10.

Revision as of 05:48, 13 November 2024

UBot
NameUBot
Main Developersowo439895035
Date CreatedAugust 2020
Currently MaintainedYes
Program Details
LibraryNode-minecraft-protocol
LanguageJavaScript

UBot, also known as owobot in the Git repo, is a bot for the Kaboom server and clones. It is one of the few open source bots, along with ChipmunkBot, as most other bots are proprietary and closed source.

There is currently a rewrite in the works using ECMAScript modules instead of CommonJS, available at https://code.chipmunk.land/7cc5c4f330d47060/botv12. It is not currently finished, and has a large amount of functionality missing from the original.

Every version since version 4 (except 7 and 11) has been called botvN internally, with N being the major version number (botv4, botv5, botv6, etc). Version 10 used X, the Roman numeral for 10.